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Rust electricity, made easy

Electric 101

Pick a build, place the wires one at a time and watch the power flow. Tap any part to see what it does. Made for console players on Benelli 2X.

Pick a build

In the Bucks Store

Skip the fuel and the sun

A Test Generator gives 100 power, forever: no fuel, no wind, no sun, day and night. Nobody can craft one, but on Benelli 2X you can buy it with the Bucks you earn.

9,775Bucks right now

Get it in the Bucks Storeor type /buy Test Generator in our Discord

Our server’s way

Raid alert

An explosion near your base starts a timer. While the timer runs, an RF Broadcaster sends your private /raidlink frequency, and Kaos pings you in #Raid-Alerts. Five wires, built around an Electrical Branch.

On Benelli 2X

Raid alerts come from Kaos

Free for everyone

  1. 1In our Discord, type /raidlink. Kaos replies with your own private frequency.
  2. 2Build the circuit below: 5 wires around an Electrical Branch with Branch Out set to 2. Set the RF Broadcaster to your frequency.
  3. 3Set the Timer to about 300 seconds. It must be over 120.
  4. 4When an explosion goes off at your base, Kaos pings you in #Raid-Alerts, about once a minute while the timer runs.
Good to know
  • Free for every player, not just VIP.
  • You need the player role in our Discord to see #Raid-Alerts. Can’t see it? Open a ticket.
  • New wipe, new base: build the circuit again. Your number should carry over; if the pings stop, run /raidlink again and set the new number.
  • Someone found out your number? Run /raidlink again for a new one.
  • If Kaos asks you to link first, use /link with the Kaos Bot.
  • Why over 120 seconds? Kaos’s own video says so. Its pings come about once a minute, so a short signal could be missed.
Try it

Waiting. Set off an explosion to test it.

LARGE SOLAR PANELmakes 0–20 (sun)Electric OutputSMALL BATTERYgives about 10–15Power InPower OutputELECTRICAL BRANCHBranch Out = 2Power InBranch OutPower OutSEISMIC SENSORuses 1 · hears blastsPower InPower OutTIMERset about 300 sToggle OnPower InPower OutRF BROADCASTERuses 1 · your /raidlink #Power In123456
  • Power wire
  • Signal wire (only tells a part what to do)
  • Faded = no power right now
  • Tap a part to learn it

The wires, in order

Hold the wire tool, select a part’s output, then the next part’s input. Port names show when you look at a part with the wire tool.

What you need

Settings

  • Electrical Branch: Branch Out = 2 (the sensor needs 1).
  • RF Broadcaster: your /raidlink frequency.
  • Timer: about 300 seconds. It must be over 120.
  • Seismic Sensor range: just your base, about 10–15 m.

Tips

  • The Seismic Sensor only goes off for explosions (rockets, C4 and explosive ammo), so it’s the most accurate trigger.
  • At 30 m range your neighbours’ raids set it off too. Keep it to your base.
  • A longer timer means more pings for each explosion.
  • Power: a small battery kept charged by one solar panel is plenty. The sensor and broadcaster use about 1 each.
  • A Splitter also works instead of the branch: Battery → Splitter (Power In); Splitter (Power Out 1) → Timer (Power In); Splitter (Power Out 2) → Seismic Sensor (Power In). The rest is the same.
  • Turret version: swap the Seismic Sensor for a powered Auto Turret and wire its Has Target output into the Timer’s Toggle On. You get pinged whenever the turret sees an enemy.
  • Want a siren at your base too? Switch to “Siren at my base” above.

How power works

  • Sources make it

    Large solar panel 0–20 (day only), wind turbine 0–150 (higher makes more), small generator 40 (burns fuel), test generator about 100 (no fuel, day and night: Bucks Store).

  • Batteries store it

    They take everything coming into Power In, keep up to 80% of it, and never give more than their max: small about 10–15, medium 50, large 100. They can charge and power things at the same time.

  • Passthrough

    Each part keeps what it needs and passes the rest on. 20 from a solar panel into ceiling lights (2 each) runs about 9–10 lights; the next one gets 0.

  • Splitters share evenly

    What comes in is shared by the outputs in use: 30 in with 3 used = 10 each. Unused outputs take nothing.

  • Branches take a set amount

    Branch Out gets the amount you set (2 at the lowest) and Power Out gets the rest. Handy for giving a turret exactly 10, then chaining on to the next branch.

  • Not enough = off

    A part that gets less than it needs simply doesn’t work.

  • Signals are tiny

    Logic parts (switch, timer, AND/OR, blocker, memory cell) only need a small signal on their control inputs: 1 is enough.

  • Read the real number

    Look at a wire or port with the wire tool to see the power it carries. Allow +1 for each logic part to be safe.

About the numbers: they come from the PC version. Console is said to match with small differences, but its numbers were never published, so check with the wire tool in game. Double 11 once said longer wires need more power on console. That isn’t confirmed, but if a far-away part stays off, check the number reaching it.

Power calculator

Pick what makes your power, what stores it and what uses it, and see if you have enough.

Fill it in from a build:

Makes power

  • Large solar panelup to 20 in full sun, 0 at night1
  • Wind turbine, on the groundabout 50 (wind changes)0
  • Wind turbine, 2 floors upabout 90 (wind changes)0
  • Wind turbine, 4+ floors upabout 130–150 with open sky0
  • Small generator40 while it has Low Grade Fuel0
  • Test generatorabout 100, no fuel · Bucks Store0

Stores power

  • Small batterygives about 10–15 · stores about 150–4001
  • Medium batterygives up to 50 · stores 9,0000
  • Large batterygives up to 100 · stores 24,0000

Uses power

  • Auto turretuses 100
  • SAM siteuses 25 (a PC number)0
  • Ceiling lightuses 20
  • Electric heateruses 30
  • Electric furnaceuses about 30
  • Door controlleruses 10
  • Siren, flasher or audio alarmuses 10
  • Seismic sensoruses 11
  • HBHF sensoruses 10
  • Laser detectoruses 10
  • RF broadcasteruses 11
  • Pressure paduses about 10
  • Switch, timer, splitter, AND/OR...0 in game data: +1 each to be safe2

It runs

Enough power.

You need
4
Batteries give
up to 10–15
Comes in: day
20
Comes in: night
0
A full charge lasts
about 38–100 min
  • In the day more comes in than you use, so the batteries stay topped up.
  • At night solar makes 0, so the batteries carry everything until morning.
  • From empty, with nothing switched on, a full charge takes about 9–25 min at best (batteries keep about 80% of what comes in).
  • Small battery: newer PC numbers say 15 out and 400 stored, older ones 10 and 150. Console may use either: check with the wire tool.

It counts everything as switched on at once. PC numbers: console is said to match with small differences. Look at a wire with the wire tool in game to see the real number.

Every part

Still stuck? Open a ticket in the Discord and a staff member will help. Back to the Guide & FAQ

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